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PocketStation

From Wikipedia, the free encyclopedia
PocketStation
DeveloperSony Interactive Entertainment
ManufacturerSony Corporation
Product familyPlayStation
TypePeripheral, handheld game console
GenerationFifth
Release date
Lifespan1999–2002
Discontinued
  • JP: July 2002 (2002-07)
Media
CPUARM7T (32 bit RISC processor)
MemoryKB
Input
  • 5× Digital buttons
Power1 CR-2032 lithium battery
Dimensions64 mm × 42 mm × 13.5 mm (2.52 in × 1.65 in × 0.53 in)
Mass30 grams (1.06 oz)
SuccessorPlayStation Portable

The PocketStation is a memory card peripheral by Sony Interactive Entertainment for the PlayStation home video game console.[3] It was released in Japan in 1999. The device acted not only as a memory card, but was interactive itself via a small monochrome LCD display and buttons on its case. Many PlayStation games included software that could be downloaded and played on the PocketStation. A release in Europe and North America was planned, but was ultimately canceled. The PocketStation shares similarities with Sega's VMU for the Dreamcast.

History

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The PocketStation was released exclusively in Japan on January 23, 1999.[2][1] The original Japanese ship date for the PocketStation was set for December 23, 1998, but it was delayed a full month.[1] Sony only shipped an initial 60,000 units of the peripheral when it was released.[4] It was initially available in two case colors: white and clear.[5]

It proved extremely popular, selling out all over the region. Sony planned to release the PocketStation outside Japan, engaging in promotional activity in Europe and North America, but the release did not occur.[6] SCEA cited an inability to meet Japanese demand as the reason for the PocketStation's absence.[7][8] Despite this, a few games, such as Final Fantasy VIII and SaGa Frontier 2, retained PocketStation functionality in their localized versions.[9][10]

On November 5, 2013, it was announced that the PocketStation would be revived as an application for the PlayStation Vita, allowing users to play PocketStation format minigames for any classic PlayStation games that they own.[11] Originally only available to PlayStation Plus members, it was later released to the general public. It remains an exclusive to the Japanese PlayStation Vita.

Hardware

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Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant, the device features a monochrome liquid crystal display (LCD), infrared communication capability, a real-time clock, built-in flash memory, and sound capability. To use the device's memory card functionality, it must be connected to a PlayStation through a memory card slot.

Technical specifications

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  • CPU: ARM7T (32-bit RISC chip variable clock, max 7.995MHz)[12][13]
  • Memory: 2K bytes SRAM, 128K bytes Flash RAM (via the PlayStation memory card)[14]
  • Screen: 32×32 dot monochrome LCD[15]
  • Sound: 1 miniature speaker (10-bit PCM)
  • Switches: 5 input buttons, 1 reset button[14]
  • Infrared communication: Bi-directional (supports IrDA based and conventional remote control systems)
  • LED indicator: 1 (red)
  • Battery: 1 CR-2032 lithium battery
  • Other functions: calendar function, memory card and identification number.
  • Dimensions: 64 × 42 × 13.5 mm (height × width × depth)
  • Weight: Approximately 30g (including battery)[3]
  • Available colors: White, Crystal/Clear, Black (Japanese Yu-Gi-Oh! Forbidden Memories Limited Edition), Crystal/Clear Yellow, Crystal/Clear Violet, Crystal/Clear Pink (Tokimeki Memorial 2 Limited Edition), Crystal/Clear Black, Crystal/Clear Blue, Light Blue

Software

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Software for the PocketStation was typically distributed as extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Standalone software could also be downloaded through the PlayStation console onto a memory card, then transferred to the PocketStation for use.[14] A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming.[14] The PocketStation's most popular game was Doko Demo Issyo, which sold over 1.5 million copies in Japan and is the first game to star Sony's mascot Toro.[16] The PocketStation was discontinued in July 2002 after having shipped nearly five million units.[17]

Compatible PlayStation games

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See also

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  • VMU, a similar accessory for the Sega Dreamcast console (which was released 6 months earlier, on July 30, 1998 in Japan).

References

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  1. ^ a b c "PocketStation delayed in Japan". Computer and Video Games. Future Publishing. 1998-12-09. Retrieved 2008-08-28. Sony has delayed the Japanese release of its PocketStation PDA from December 23 to January 23, 1999.
  2. ^ a b "超小型PDA「PocketStation」1月23日に発売延期" (PDF) (in Japanese). Sony Computer Entertainment. December 9, 1998. p. 3. Archived from the original (PDF) on 2006-09-13. Retrieved 2007-10-30.
  3. ^ a b プレイステーションの楽しみをさらに広げる (PDF) (in Japanese). Sony Computer Entertainment. 1998-10-08. Archived from the original (PDF) on 2009-10-10. Retrieved 2008-08-28.
  4. ^ IGN staff (January 28, 1999). "PocketStation Shortages Rock Japan". IGN. Retrieved 2009-12-02.
  5. ^ IGN staff (October 8, 1998). "TGS: Sony's Next Stop: Pocket Station". IGN. Retrieved 2009-12-05.
  6. ^ Mark J. P. Wolf (2008). The video game explosion: a history from PONG to Playstation and beyond. ABC-CLIO. p. 148. ISBN 978-0-313-33868-7. Retrieved 16 August 2011.
  7. ^ Commodore Wheeler (May 13, 1999). "Pocketstation Cancelled in the US". RPGFan. Archived from the original on 2011-11-24. Retrieved 2009-12-02.
  8. ^ IGN staff (May 13, 1999). "PocketStation Slips Indefinitely". IGN. Retrieved 2009-12-02.
  9. ^ a b Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 38–40. SLUS-00892.
  10. ^ a b Square Electronic Arts, ed. (2000). SaGa Frontier 2 North American instruction manual. Square Electronic Arts. p. 26. SLUS-00933.
  11. ^ 2013-11-04, Play Chocobo World On Vita, PocketStation Is A Downloadable App In Japan, Siliconera
  12. ^ Cullen, Drew. "Sony calls to ARM for PocketStation". www.theregister.com. Retrieved 15 May 2022.
  13. ^ "Pocketstation - PlayStation Specifications - psx-spx". Retrieved 2 December 2023.
  14. ^ a b c d "Virtual Pet in My PDA!". Electronic Gaming Monthly. No. 106. Ziff Davis. May 1998. p. 26.
  15. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z "International Previews: PocketStation". Official U.S. PlayStation Magazine. Vol. 2, no. 7. April 1999. pp. 80–82.
  16. ^ Fennec Fox (July 19, 2002). "Sony Discontinues PocketStation". GamePro. Archived from the original on 2011-06-07. Retrieved 2009-12-02.
  17. ^ GameSpot staff (July 19, 2002). "Sony ceases PocketStation production". GameSpot. Archived from the original on September 8, 2012. Retrieved 2009-12-02.
  18. ^ Genki, ed. (1999). Jade Cocoon Japanese instruction manual. Genki. p. 37. SLPS-01729.
  19. ^ IGN staff (November 30, 2009). "IGN: New Legend of Dragoon Info". IGN. Retrieved 2009-05-17.
  20. ^ 携帯型ゲーム機コンプリートガイド [The Complete Guide to Handheld Consoles] (in Japanese). Shufu no Tomo Infos. 2013. p. 102. ISBN 978-4072879290.
  21. ^ a b c d Parish, Jeremy (2006). "Forgotten Gem: Jumping Flash!". 1UP.com. Archived from the original on 2007-09-27. Retrieved 2008-11-23.
  22. ^ "IGN: Pocket Tuner". IGN. Retrieved 2009-05-17.
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